<< >>
justin = { main feed , music , code , askjf , pubkey };
[ <<< last (older) article | view in index | next (newer) article >>> ]

December 9, 2005
on track

Here's a new screenshot:

Here is an mp3 I made today while testing it (the project in the picture is the project).

The v0.5 preview release should be ready within 2 weeks. The main big features that are not done yet are envelopes and busses, and there a lot of small features planned that are not in yet, but having said that, it's coming along very nicely and there's already a lot of great features and customizability.

Some features added since the first update on this that are especially nice:

+ DirectX plug-in support

+ peak building on the fly when recording (no more waiting after long recordings to build peaks)

+ media item segment looping (so you don't have to actually create a new file to make a loop of a part of another file)

+ you can arm/dearm recording for channels during playback (soon you will be able to while recording)

+ you can change channel recording sources while recording

+ plug-in architecture

+ dynamic audio generation capabilities, i.e. "click track" item.

+ you can use mp3 (VBR even) and OGG (multi-stream even) files directly in your projects

+ I updated NINJAM's cliplogcvt so that it can output to the REAPER project file format directly, making it very easy to use REAPER to edit/remix NINJAM sessions.

And of course, the most of the more standard features one would expect are done, such as:

+ High quality 64bps processing (though higher quality resampling modes still need to be finished)

+ Unlimited undo/redo support

+ Item fades

+ Snapping

+ Automatic crossfades

+ Selection loop support

Stay tuned. If you do some creative URL modifying, you can get a tasty treat.

Recordings:

somenewtest-reaper






10 Comments:
Posted by sryo on Fri 09 Dec 2005 at 19:16 from 201.252.146.x
that's really cool, been trying it for a some minutes and im liking it a lot.


Posted by Alex P on Sat 10 Dec 2005 at 10:52 from 169.229.101.x
what are your plans for making this mac compatible? I know it would be a lot of changes because of the lack of directx / addition of coreaudio, not to mention the cross-platform gui troubles.


Posted by Justin on Sat 10 Dec 2005 at 12:35 from 64.81.54.x
we'll see once the windows version gets more mature.. maybe it'll get ported.. maybe not. :)


Posted by Chato on Sun 11 Dec 2005 at 06:47 from 200.119.40.x
Justin rules :)


Posted by dimovich on Sun 11 Dec 2005 at 12:56 from 85.204.32.x
indeed Justin rules :)


Posted by test on Mon 12 Dec 2005 at 10:02 from 66.88.116.x
/me strokes ego


Posted by Justin on Mon 12 Dec 2005 at 11:01 from 64.81.54.x
we just upgraded our web server, everybody tell me if shit is broken


Posted by Shenan on Wed 14 Dec 2005 at 08:57 from 206.210.98.x
channel9.msdn.com/Showpost.aspx?po...


Posted by Shenan on Wed 14 Dec 2005 at 08:59 from 206.210.98.x
ooops. interesting, I guess I can draw an arrow in the comment boxes with a less than plus some dashes; does that get interpreted as an HTML comment? Anyway, wasapi + wasabi would be fun. What do you think?


Posted by Zsenya on Mon 19 Dec 2005 at 07:15 from 213.253.210.x


Add comment:
Name:
Human?: (no or yes, patented anti crap stuff here)
Comment:
search : rss : recent comments : Copyright © 2024 Justin Frankel