August 7, 2006
freeform jam with brenchr
So tired of coming in to restart it...
:wq
I've been writing FX plug-ins for REAPER lately, too.. ReaGate is nearly done, ReaComp is almost working, ReaFir (FFT EQ) is nearly done, and ReaVerb is underway. ReaVerb will be a convolution based reverb, and will offer support for loading of impulses from files, as well as generating impulses from parameters, and combining and modifying any of those impulses.. I'm thinking of it like an AVS for convolution..
We (Christophe and I) decided that our goal for 1.0 release is sometime in
August, which shouldn't be too hard to hit-- lots of work, but relatively
straightforward. There are a few things that need to be done that I'm not
quite sure how they will get done, but I'm confident enough that we'll figure
it out...
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Since we're still waiting to hear back from Propellerheads on the Rewire SDK, we may just have to do something of our own to add rewire-like functionality. Perhaps we can call it ReaRoute, and perhaps it will work with tons of other software, without them having to do a thing. Mmmmm. Lots of code to write.
It just pisses me off to no end how all of these audio software companies don't care about their
users. They care about them, but keeping them just happy enough to get some of their money. Fuck that.
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...that the rain stopped.
I think I need a few more days of not coding. Must... regenerate.. brain...
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Got to fly the little RC heli out there too, which was fun.. so when I got back I finally installed the upgraded symmetrical rotors, new motor and heatsinks, and LiPO battery and voltage alarm. Flew it inside today, though didnt do anything fancy since I'm not that good yet.
Oh yes, and southpark this week was SO awesome.
April 12, 2006
April 12, 2006
Recordings:
notthefirsttimealone
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Umm, lots of work on reaper done, lots more to do. Added pitch shifting/timestretch, using SoundTouch, which makes it very nearly done, on a purely feature-based scale, the main other thing needed being MIDI editing.
I went to LA to meet with one of REAPER's biggest evangelists, where it was used in a relatively well known studio:
(to make music which, while I didn't like, I am secretly hoping for huge commercial success, to give REAPER that extra bit of legitimacy. note: the laptop was just being used as a remote display to a beefy dual opteron on the floor. the reason it is there is that while the speakers in the room were great, the studios, for whatever reasons, like having the computers in places you can't hear the speakers. duh.)
When I added SMP support to REAPER I discovered the the Waves plug-ins (at least version 5) have real issue with running separate instances on multiple processors simultaneously. All of the other plug-ins I've tried work great, but when running with Waves on an SMP system, if two instances end up processing at the same time, BOOM, it crashes. I even narrowed it down to what the code looked like (it was a function that seemed to just convert double to float), and sent them an email asking to see if they had any ideas or if they would fix. That was 10 days ago or so, and they haven't responded. I ended up just detecting "Waves" and doing a critical section around that, as a hack. LAME.
Which brings me to my next bitchpoint. People expect support for software they pay for, yet software people pay thousands of dollars for, they get crappy ass support. WTF?
Spent some time debugging problems relating to some systems (some versions of MSVCRT?) enabling floating point exceptions that are supposed to be off by default. So now I turn a lot of them on when debugging, and off on release builds. Ugh.
Have a request in to Mackie to get the real MCU documentation so I can add full support for it, waiting (though it hasnt been THAT long).
Have a request in to Propellerheads for the Rewire SDK. Been a week or two, still waiting.
anyway, now to go see why SoundTouch has to require MSVCP60.dll, assuming it is STL or something. (update: yep, updated in .931, bla bla bla)
Recordings:
brenbidernewtonmayor - 1 -- [11:55]
brenbidernewtonmayor - 2 -- [113:38]
brenbidernewtonmayor - 3 -- [72:21]
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I've been busy as of late, moving my office/workshop to a new place here in SF, but as it settles down I think I'll be getting back into the groove more (though in all honesty I do seem to end up programming way more than is probably good for me).
At this point I'm still excited about reaper, though I am also getting a touch burnt out. We're coming up on 4 months of work! Let's see, aside from fixing tons of crap, the real things left for 1.0 are midi editing and event pitch/stretch. mmmm. How long will it take? Another 3 months? MIDI editing is a problem I've only gotten far enough in thinking about to fear it, since a good MIDI editor is going to be a very extensive bit of design...
Before I go, here's an mp3 that I just rendered, that was me piling on as many
effects as possible, to test how great SMP is. What was particularly enjoyable
is that I went to render it to disk (which is still single-threaded), and it
went at 0.7x realtime. Yay, this makes me REALLY love my Athlon64x2.
Recordings:
freeform jam with brenchr
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I don't know what I did to deserve it, but somehow I ended up having an awesome
group of friends. Thanks guys for everything. And by everything, I mean the handjobs.
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just kidding, it's been long enough. REAPER's been envolving so steadily it amazes me. Gradually mistakes (well, decisions, not really mistakes) I made get massaged out, and replaced by new code that seems to work better. A nice class I wrote that I should have a long time ago is a generic file reader class, that can use win32 overlapped I/O if supported (which seems to be necessary when moving a lot of data from lots of files on disk).. Having that will be useful in the future. But another good time was realizing a good way of doing something like the track reordering, and getting to throw out (comfortably, thank you version control) a bunch of code that was a pain, and replace it with a nice simple bit of code that works much better. anyway.
At my release rate (a version a day or so, I will run out of 0.xx version numbers before 1.0 is really ready. So maybe when I get to 0.9 I will do 0.9.0 and so on. My list of things to do is quite large, but then again I need to realize that 1.0 is just 1.0, and there will always be more to do. But I'm not in a terrible rush, anyway.
...now I'm tempted to write a shoutcast output plug-in for reaper, mmm....
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so tired I am. too much running around with my head cut off.
I did some arrangment/editing of this song last night with REAPER (Dave Wiener sent me those amazing vocals to work with). It really worked well. It's exceeding my expectations as far as what it can do. There's still so much to do, though. So so much. I'd say 1.0 in june would be plenty of time, though. if I don't get too tired.
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It will be interesting to see Acid 6.0. Before I started writing REAPER I wished Acid did multitrack recording well. But now it's too late, I'm committed to this. It's been 9 weeks. I'm so tired. But happy.
I ordered a real Mackie Control Universal, so I can support it. REAPER works great on my BFC2k in MCU mode, but apparently a real MCU doesn't like it. lame.
Everybody who has been sending in suggestions has been so helpful. It's really a lot like the old Winamp days, except people are REALLY passionate about what they want, which is even better. I just have to sort through it and find the best ways of pleasing myself (that sounds naughty) and others equally.
At any rate, REAPER v1.0 seems so far away now, but the prospect of making
literally HUNDREDS of dollars, ~$20 at a time, seems so exciting. That's a lot of burritos. Why did I say I'd go to 1.0 before going shareware?
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In general it works really well, and I'm very impressed with the quality of the $200 BCF. If any other manufacturers want to send me units, it would help too, haha.
I'll probably post 0.45 by monday or so which will have support for surfaces.. and maybe a few other things (depending on how much time I make to do them).. ogg (and maybe lame) encoding is a big one I'm planning on doing soon. Does lame_enc.dll support multiple simultaneous encodes yet? last I checked it did internally, though the bladeenc api didn't support it...
The biggest thing I'm planning now, though, and almost have figured out, is the automation recording, so you can use sliders and/or control surfaces to record envelopes. The code for this will be relatively straightforward, the UI for how to present it in a sensible way is the most difficult, I think. That and I gotta do DX/VST/JS parameter envelopes, too.
Anyway. Brennan and I saw that crazy (in an amazingly good way) 11 string bass guy at Guitar Center last night. I am still totally in awe.