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November 27, 2005
a new project: multi-track audio editing

OK so I've been spending the last 9 days or so writing a new program, called REAPER (which stands for something along the lines of Rapid Environment for Audio Prototyping -- but I just like to think "don't fear it" or "reap your harvests" or whatnot).

Now I know, there are many products that fall into this category, ranging from crappy open source to not so crappy open source (requiring linux) to crappy closed source to super insanely expensive hardware-dongled closed source. So why am I writing yet another editor? Because I'm making something that fits the category of being exactly what I want to use. It's mostly like Vegas (without the video capability), but with features that I always wish Vegas had.

I will be posting some alpha builds soon, but in general I haven't decided on how to release it. I'm really tempted to do some nag-free shareware again. At the very least it will have very sensible public plug-in APIs that make it easy to extend, and maybe it'll go open source too, I don't know. We'll see. For now, here's an image:

There's a lot to do, which I'm excited about, but it's already quite usable, and already does things well that other software I've used does poorly. But now, I need to go do everything else. Fun fun fun. Stay tuned, I'll be posting the alphas in here, and hopefully a v0.9 beta type release by Christmas. The biggest obstacle I face is DirectX and VST plug-in support, since the APIs for hosting them seem to be a pain (well, DirectX, anyway, I haven't looked at the VST hosting API yet) . At the moment I just have Jesusonic integrated, which is super easy (since it has a reasonable API that doesn't require the disgusting monster that is DirectShow). Keep an eye on the comments of this article if you are interested, I'll likely just post links in there...

Finally, NINJAM users, expect a new release of the Windows client in the not too distant future, with some of the improvements to the audio system I've been making for this. Specifically, increasing the accuracy of the timing of the recorded loops (currently it's not too far off but it could be a lot better).

Posted by PinkAsso on Mon 28 Nov 2005 at 08:01 from 64.147.189.x
I waited for an update for THIS? I cant even skin this!

Posted by cryptomail on Mon 28 Nov 2005 at 08:41 from 67.188.244.x
heh. PinkAsso, Always the joker! :)
When you have one metrick fsck-ton(tm) of work to do, and by yourself for that matter, skinning is secondary.
If it's open source, that may expedite the process. Or not :)
Who knows.
Anyway, Justin, no matter how you decide to release it, keep plugging away at it! Don't come out of the zone!

Posted by neimad on Wed 30 Nov 2005 at 08:49 from 62.234.30.x
about skinning, check out his winamp and find out that its maybe the best able tool availeble with skinning and how!!! omg. Besides the fact that allready in the forums of ninjam there can be found a post about, FEEL FREE TO SEND JUSTIN SOME PATCHES :P
I checked reaper hot from the forge and its very nice allready, i dont need a other cubase sx eh?

Posted by brazzin on Fri 02 Dec 2005 at 03:52 from 218.101.96.x
hmm... looks nice. you know what would be great, that I have never seen implemented, ever, but would? a spectrogram editor. that's one of those image thingymawhatsits like that visualization in winamp, that you can edit. it could remove white noise/change the timbre of sound/etc graphically. And I'm probably pissing you off by putting a suggestion here, but meh, it's a thought. still love you though xx

Posted by Tom on Thu 22 Dec 2005 at 21:01 from 208.19.63.x
I like corn

Posted by labenset on Wed 28 Dec 2005 at 19:45 from 24.8.36.x
sweet man, can wait

Posted by - on Wed 28 Dec 2005 at 19:46 from 24.8.36.x
can't wait

Posted by benski on Mon 02 Jan 2006 at 23:37 from 68.100.121.x
i've written some fairly significant VST hosting code before... send me a /msg if you have any questions / need any code

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