 
    
    
      
        OLD v1.0 Examples
      
    
    
    This page has example applications that show how one uses Plush to create 
    killer, or at least working, software. The following examples do not include
    compiled executables:
    
    
      - 
      
        Duck Demo
       
 A little demo for djgpp v2 and Allegro that makes a Gouraud shaded 
        duck that spins around. Quite easy to follow, IMO, and runs in high 
        rez too.
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        Flurry
       
 A bit more complicated demo for djgpp v2 and Allegro that stresses the
        usefulness and importance of hierarchies. Also includes a mode13 version
        that works w/o Allegro.  Uses translucent Gouraud cubes. Demonstrates
        Chaos! Quite cool.
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        Cube for DJGPP and Watcom
       
 A little texture mapped cube that shows off flat shaded perspective 
        correct texture mapping, through an easy mode13 interface. 
        Includes source for Watcom 10.5 (DOS) *and* DJGPP v2.1
- 
      
        Cube for VC++ 4.0
       
 A little texture mapped cube that shows off flat shaded perspective 
        correct texture mapping. Uses Win32 CreateDIBSection for screen writes.
Examples that include source *and* an executable:
      - 
      
        PlushTst
       
 A little program with two objects that shows off z-buffering and 
        translucencies. Compiled for DOS/DJGPP v2. The source is a mess tho.